Edit: Never mind I found out the problem, just run chmod -R 777. I downloaded the new launcher and it wont launch the the game. But for everything else, stacking capacity is king. Is there a tutorial for setting up starmade on manjaro linux becouse I can't get it to work. This is quite simple in Starmade, as power currently only has 2 factors: Power Regeneration Power Capacity Power regeneration issues can be fixed by adding SD HCT xm3.4 Power blocks. So it is imperative that you have enough power to make all your systems work. Everything from thrusters to missiles to shields require power. As a reference point my largest ship at 800 million credits will deliver about 70 million shield damage before I need to let the energy capacitors recharge. If made sufficiently large, your ship becomes literally invincible (except to Sun damage and Warheads). Within Starmade, almost everything requires some degree of power. The most efficient way to defeat shields is lock on missiles with 99 ion effect, that way if the sheilds go down the remaining 1 goes right into the ship. By increasing shield regen high enough so that at 18.75% recharge rate you can nearly recharge your entire shield capacity within 60s, then you never have to worry about out-of-combat shield regeneration and power costs. For very large ships that have enough capacity to eat any alpha strike aimed at them, shield regeneration is WAY more important than additional shield capacity. I've also had several incidents where my shield indicator was partially full, but sections of my ship were getting shot up because they shields had worn off there. You must have enough shield capacity to make your shields last at least 107s of constant dps for shield regen to be worth it.īut that is for most ships. The tooltip in the store suggests that shields benefit adjacent blocks more if you have them touch additional shield modules, but I don't know if diagonal counts as adjacent. If your shield fully depletes, your shield regen drops to 0% for 20 seconds (it's supposed to be 10s, but it is glitched). On average, shield rechargers only surpass shield capacity after taking constant damage for 107 seconds, but most ship's shields will fully deplete long before this causing an even bigger problem. If anything, shields should be temporarily brought down (for, say, 5 seconds), then back up to whatever value they were prior to transport. Ships may specialize in different variations of shield, armor, or hull tanking, each with its own resistance to different damage types. Tanking is a core part of most ship combat in EVE Online. Shield capacitors provide 80x to 160x more defense per block than shield rechargers. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. A player upgrades their ship's defense grid, commonly called its tank, to prevent or delay their ship's destruction. Shields are devices which generate an energy barrier designed to block matter or energy directed at them for various purposes. In the video you list the range as 17.75%-25%.įor most ships shield capacity is WAY more important than regen for reasons other than just power drain. Shield regen in-combat is reduced from 12.5% near full capacity to 25% near no capacity averaging to 18.75%.
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